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Stable Diffusion- Applying ControlNet to Character Design - Part 1
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- 1 Intro
- 2 ControlNet Overview
- 3 List of necessary tools
- 4 Part 1 ControlNet models
- 5 OpenPose model
- 6 Depth, Segmentation, Normal pass explanation
- 7 Depth pass
- 8 Segmentation pass
- 9 Normal pass
- 10 Canny edge detect
- 11 HED
- 12 MLSD
- 13 Scribble
- 14 Part 2 Pose Editors
- 15 OpenPose Editor
- 16 Detect pose from image
- 17 Testing out the open pose skeleton
- 18 Creating the second template skeleton
- 19 Testing out the second skeleton
- 20 Creating the third template skeleton
- 21 Posing the fourth template skeleton
- 22 Combining all templates into a reference sheet
- 23 Batch sourcing concepts
- 24 Posing in 3D Blender
- 25 Blender Introduction
- 26 How to pose the rig
- 27 Pose fundamentals
- 28 Starting to pose
- 29 Saving pose to pose library
- 30 Balancing the pelvis with the torso
- 31 Positioning the head
- 32 Moving the legs and feet into position
- 33 Positioning the arms
- 34 Basic gesture of the hand
- 35 Applying gesture in 3D
- 36 Setting up the camera
- 37 Rendering passes
- 38 Multiple ControlNets
- 39 Brainstorming base designs
- 40 Selecting the base design
- 41 Double-checking the effect of multiple controlnets
- 42 Cleaning the base image first pass
- 43 Inpainting the face first pass
- 44 Rendering new hand passes
- 45 Generating new hands using blender passes
- 46 Photobashing hands
- 47 Sanity check to see if limbs match up with image
- 48 Content aware fill
- 49 Technique to match color/skin tones on photobash assets
- 50 Inpainting the hands
- 51 Creating an inpainting model
- 52 Starting final touches
- 53 Adding compositional elements
- 54 Generating first compositional element
- 55 Generating second compositional element
- 56 Upscaling/inpainting the face second pass
- 57 Final face adjustments
- 58 Adjusting values
- 59 Lighting the scene
- 60 Adding bloom
- 61 Camera raw filter
- 62 Light rays/god rays
- 63 Wrapping up