Physically-Based Rendering in Sparky Engine - Development Log

Physically-Based Rendering in Sparky Engine - Development Log

The Cherno via YouTube Direct link

Wheres the code

2 of 9

2 of 9

Wheres the code

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Physically-Based Rendering in Sparky Engine - Development Log

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  1. 1 Intro
  2. 2 Wheres the code
  3. 3 Loading Cube Maps
  4. 4 Converting Cube Maps
  5. 5 Creating Materials
  6. 6 Specular Mapping
  7. 7 Materials
  8. 8 Normals
  9. 9 Outro

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