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Keep it short
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Classroom Contents
Exploring Voice User Interfaces
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- 1 Introduction
- 2 Agenda
- 3 Market Situation
- 4 Opportunities
- 5 How it works
- 6 Automatic speech recognition
- 7 Slots Entities
- 8 Right Intent
- 9 Casual Game
- 10 Overview
- 11 Voice Model
- 12 Intent Mapping
- 13 Slot Value Mapping
- 14 User Behavior
- 15 Matching Rate
- 16 Complexity
- 17 Why does it matter
- 18 Amazon
- 19 Improvements
- 20 Wrong Intents
- 21 User Experience Design
- 22 Design Guide
- 23 Keep it short
- 24 Shoutout
- 25 Questions