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super linear
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Software Engineering at Google
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- 1 Introduction
- 2 Whats the secret
- 3 Lifespan
- 4 Hirams Law
- 5 Nondeterminism
- 6 Shaking out hidden dependencies
- 7 treading new ground
- 8 sustainability
- 9 software engineering
- 10 deprecation
- 11 heroics
- 12 churn rule
- 13 super linear
- 14 tactically
- 15 Scaling problems
- 16 Shifting left
- 17 Scale
- 18 Make good choices
- 19 Aim for sustainability
- 20 Book as a Whole
- 21 The Idea
- 22 Questions
- 23 Human Factors
- 24 Build Systems
- 25 Constraints
- 26 Tensions
- 27 Time
- 28 Threetiered model
- 29 Hardware is cheap
- 30 Visibility
- 31 Software Engineering Education