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Anvils Law
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Classroom Contents
Now What? A Vignette in Three Parts
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- 1 Intro
- 2 Part 1 Beauty
- 3 Part 3 Language
- 4 Part 3 Library
- 5 The Phone Call
- 6 The Problem
- 7 Why False
- 8 Beautiful Code
- 9 Rebel
- 10 Pet
- 11 Image Processing Pipeline
- 12 Mark Hamburg
- 13 A more realistic image
- 14 Camera Raw
- 15 Photoshop
- 16 GPU
- 17 Vectorization
- 18 Anvils Law
- 19 Content ubiquity
- 20 Photos
- 21 Technology
- 22 Google
- 23 Netflix
- 24 Current hardware
- 25 Cloud direct play
- 26 Data ubiquity
- 27 Sharing and collaboration
- 28 Put yourself in the customer shoes
- 29 The developer team
- 30 Why vendors dont cooperate
- 31 C is too long