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Tolerance for zero downtime
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Classroom Contents
Scaling Game Technology and Engineering Teams - Challenges and Solutions
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- 1 Intro
- 2 What’s involved in scaling really big
- 3 Apps vs games
- 4 Straddling multiple messaging platforms
- 5 Keeping up with fast growth
- 6 Customer data streams in apps vs game
- 7 How scaling up a game differs from an app
- 8 What is the lifecycle of a game
- 9 Mitigating the slowdown of growth
- 10 Tolerance for zero downtime
- 11 Web-based apps and games
- 12 Multiple binaries
- 13 Adding capacity
- 14 Patterns of growth and induced demand
- 15 Serverless
- 16 Microservices
- 17 Engineering Ethos
- 18 Curiosity