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Classroom Contents
Root - A Usability Postmortem
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- 1 Introduction
- 2 What is Usability
- 3 Icon Testing
- 4 Storytelling Feedback
- 5 Crafting Feedback
- 6 What are affordances
- 7 What are false prompts
- 8 Example of false prompts
- 9 Context
- 10 Product Design
- 11 Law of Roots
- 12 Flame Wars
- 13 The Problem
- 14 David Foster Wallace
- 15 Decoupling norms and contextualizing norms
- 16 Cuba Libre
- 17 Brutal Warfare
- 18 Enculturation
- 19 Walkthrough
- 20 Walking Through Routes
- 21 Cognitive Load
- 22 Synchronous Teaching
- 23 Teaching Strategy
- 24 Teaching in Bars
- 25 Not everyone is ready
- 26 Factions are asymmetric
- 27 Teaching is useless
- 28 Asynchronous teaching
- 29 Conclusion