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Spooky Action at a Distance - Revisiting C++ Observers
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- 1 Introduction
- 2 Background
- 3 Spooky Action at the Distance
- 4 entangled particles
- 5 uniform code structure
- 6 Presentation
- 7 What can we say
- 8 Observers are everywhere
- 9 Common vocabulary
- 10 Subscription model
- 11 Spooky action at a distance
- 12 A trivial example
- 13 Oversubscribing
- 14 Local Reasoning
- 15 Dependencies
- 16 Deregistration
- 17 Unsubscribe
- 18 Adding Observers
- 19 Priorities
- 20 Defining the API
- 21 Broadcast
- 22 Change
- 23 Deregister
- 24 Remove Observer
- 25 Zombie Slots
- 26 Cleanup
- 27 Recursive Observer
- 28 Actor Observer
- 29 M Observer
- 30 Intrusive Design
- 31 Lazy Vectors
- 32 Application Threads
- 33 deadlock
- 34 values
- 35 making copies
- 36 taking copies
- 37 delete later
- 38 Thread Safe Observer Pattern
- 39 Solid Observer Pattern
- 40 Intrusive Observer Pattern
- 41 not in the room
- 42 intotype