Realtime Digital Double - Sculpting and Multi-channel Face Map Texturing - Part 2

Realtime Digital Double - Sculpting and Multi-channel Face Map Texturing - Part 2

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Texture Preparation

3 of 11

3 of 11

Texture Preparation

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Realtime Digital Double - Sculpting and Multi-channel Face Map Texturing - Part 2

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  1. 1 Intro
  2. 2 Morph Sliders and Sculpting
  3. 3 Texture Preparation
  4. 4 Preparing for TexturingXYZ maps
  5. 5 Wrapping in R3DS Wrap
  6. 6 Cleaning the Wrap
  7. 7 Texture Transfer
  8. 8 Clean-up in Mari
  9. 9 Applying the Displacement Map in ZBrush
  10. 10 Roughness Map
  11. 11 Bringing Back to CC

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