Real-Time Multi-User State Management for the Collaborative Web

Real-Time Multi-User State Management for the Collaborative Web

Linux Foundation via YouTube Direct link

When things go wrong

10 of 17

10 of 17

When things go wrong

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Real-Time Multi-User State Management for the Collaborative Web

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  1. 1 Introduction
  2. 2 Overview
  3. 3 WebRTC
  4. 4 Topologies
  5. 5 Perfect Negotiation
  6. 6 Websockets
  7. 7 WebRTC Data Channels
  8. 8 Rollback Netcode
  9. 9 How does it work
  10. 10 When things go wrong
  11. 11 Resources
  12. 12 Libraries
  13. 13 Client side
  14. 14 Negotiation logic
  15. 15 Open data channels
  16. 16 State reducer
  17. 17 Future of WebRTC

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