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Sol
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Classroom Contents
Raytracing and Raymarching Simulations of Non-Euclidean Geometries - Henry Segerman
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- 1 Introduction
- 2 Website
- 3 First geometries
- 4 Raytracing vs raymarching
- 5 What do we need
- 6 Postcards
- 7 NIL
- 8 NIL lighting
- 9 Mill isometries
- 10 Sol
- 11 Raytracing website
- 12 Fractal objects
- 13 Canonthurston maps
- 14 chromology fractals
- 15 dependence on r
- 16 noise
- 17 supersampling
- 18 central limit theorem
- 19 chromoly fractal
- 20 swirled series
- 21 the poincare ball
- 22 the H3 project