Completed
Transition from Map to Battle Sequence
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Classroom Contents
Pokémon JavaScript Game Tutorial with HTML Canvas
Automatically move to the next video in the Classroom when playback concludes
- 1 Introduction
- 2 Game Map Theory
- 3 Where to Find Free Game Assets
- 4 Download Tiled and Import a Tileset
- 5 Tile Brush, Paint Bucket, and Randomization
- 6 Landmass Formations
- 7 Tile Layering for a Plateau
- 8 Layering and Placement of Trees
- 9 Paths and Landscape Details
- 10 Collisions and Map Boundaries
- 11 Foreground Layers
- 12 Exporting Layers for Project Import
- 13 Programming - Project Setup
- 14 Import and Render Map
- 15 Player Creation
- 16 Move Player Through Map on Keydown
- 17 Player-to-Map-Boundary Collisions
- 18 Foreground Object Programming
- 19 Player Movement Animation
- 20 Battle Activation
- 21 Transition from Map to Battle Sequence
- 22 Draw Battle Background
- 23 Add Battle Sprites
- 24 Add Attack Bar Interface
- 25 Add Health Bar Interface
- 26 Attacks - Tackle
- 27 Attacks - Fireball
- 28 Queueing Dialogue
- 29 Populate Attacks Based on Chosen Monster
- 30 Randomizing Attacks
- 31 Display Attack Type
- 32 End Battle
- 33 Transition Back to Map
- 34 Audio and Sound Effects