Photogrammetry Content in Modular Level Design - Unreal Fest Europe 2018 - Unreal Engine

Photogrammetry Content in Modular Level Design - Unreal Fest Europe 2018 - Unreal Engine

Unreal Engine via YouTube Direct link

The Farm 51 - projects

2 of 27

2 of 27

The Farm 51 - projects

Class Central Classrooms beta

YouTube videos curated by Class Central.

Classroom Contents

Photogrammetry Content in Modular Level Design - Unreal Fest Europe 2018 - Unreal Engine

Automatically move to the next video in the Classroom when playback concludes

  1. 1 Intro
  2. 2 The Farm 51 - projects
  3. 3 First issues of using "photogrammetry"
  4. 4 An artist.
  5. 5 3D scanning has it's traps - concept vs reality
  6. 6 Procedural PBR materials vs scanning
  7. 7 Mood overpaints
  8. 8 Before you start - the research and concept may be a difficult scenarios
  9. 9 Location planning based on real photos
  10. 10 Whiteboxing based on rough-scans: back and forward
  11. 11 Natural outdoor - the easiest case
  12. 12 Building elevations - a hard case
  13. 13 Building elevations - non-scalable LODs
  14. 14 Building elevations - holes
  15. 15 Tile-able elevation modules (usually don't work well)
  16. 16 Scanned whiteboxes
  17. 17 Your objects may disappear before you finish your work!
  18. 18 Accessibility, weather and permissions
  19. 19 Interior design - the hardest case
  20. 20 A room as the single module
  21. 21 Optimally you'd scan the empty rooms
  22. 22 Delighting - physical or post-processing
  23. 23 The issue - changes in the location during your work
  24. 24 Reworking the player's paths
  25. 25 At the end you'll probably re-arrange the whole original layout of the location: modules connectivity matters then
  26. 26 Corridor modularity matters a lot
  27. 27 Keep passages and connections modular, then you can make your rooms unique and custom

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.