Completed
- Intro
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Classroom Contents
Pavlovich Workshop - Teenage Mutant Ninja Turtles & More - Michael Pavlovich - ZBrush
Automatically move to the next video in the Classroom when playback concludes
- 1 - Intro
- 2 - Visibility Grow, Shrink, and All
- 3 - Subtool Transparent Shading
- 4 - See Through Slider
- 5 - ZeeZoo ZSphere Posing
- 6 - Remesh by Union
- 7 - ZRemesh Keep Groups
- 8 - Panel Loops
- 9 - Knife Curve
- 10 - Dynamic Preview and Creasing
- 11 - Alpha H and V Tiling
- 12 - Rounding Cylinder Edge
- 13 - Custom Alpha Capture
- 14 - Copying Subtools
- 15 - Alpha from Mesh
- 16 - Dynamic Preview ZModeler Details
- 17 - Applying Dynamic Subdivisions for Alpha Detailing
- 18 - History Adjust Last
- 19 - Merge and Weld
- 20 - Modify Topology Weld
- 21 - ZModeler Stitch
- 22 - ZModeler Move and Snap Verts
- 23 - Rock Sculpting
- 24 - Decimate for Game Res
- 25 - ZRemesh for Game Res
- 26 - Knife Curve BRadius Panels
- 27 - Bevel Arc and Bevel Flat Brushes
- 28 - hPolish Brush
- 29 - Transpose Smart Mask
- 30 - Text Creation
- 31 - Smoothing Masks and Groups for Geo Creation
- 32 - Xtractor Brushes for Scan Data Cleanup
- 33 - Interpolate Stroke
- 34 - Interpolate IMM Stroke
- 35 - Geometry Stager
- 36 - Transpose Use Poseable Symmetry
- 37 - Masking Flip and Mirror by Poseable Symmetry
- 38 - Polypaint Flip and Mirror by Poseable Symmetry
- 39 - Dynamic Cloth Type or Firmness
- 40 - Micropoly for Cloth Types
- 41 - Surface Noise for Cloth Types
- 42 - ZBrush Material IDs