Completed
- Framebuffers
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Classroom Contents
Path Tracer in C++ OpenGL - Code Review
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- 1 - OpenGL Path Tracer
- 2 - Fixing our first problem
- 3 - Fixing our second problem
- 4 - Running the project
- 5 - Main architecture remarks
- 6 - OpenGL context and versions
- 7 - C++ syntax remarks and more code
- 8 - Random numbers
- 9 - Uniform buffers instead of uniforms
- 10 - Environment maps
- 11 - Framebuffers
- 12 - Bloom
- 13 - Rendering
- 14 - It's not over...