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Performance: frames per second
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Classroom Contents
Parallel Design Patterns and Stream Parallelism
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- 1 Intro
- 2 Sequential Programming versus Parallel Programming
- 3 Software design
- 4 Adding two vectors
- 5 Example: Transforming a sequence
- 6 Execution model properties
- 7 A classification
- 8 Patterns on data sets
- 9 Single sequences mapping
- 10 Multiple sequences mapping
- 11 Heterogeneous mapping
- 12 Homogeneous reductions
- 13 Cannonical map reduce
- 14 Stencil pattern
- 15 Single sequence stencil
- 16 Divide conquer pattern
- 17 A patterned merge sort
- 18 Standalone pipeline
- 19 Generators
- 20 Nested pipelines
- 21 Nested pipelings
- 22 Piecewise pipelines
- 23 Farm pattern
- 24 Ordering
- 25 Queueing properties
- 26 Filter pattern
- 27 Stream reduction pattern
- 28 Windowed reductions
- 29 Performance: frames per second
- 30 Brain MRI (Magnetic Resonance Imaging)
- 31 MRI Evaluation