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CAPTURE & SERIALIZE
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Optimizing HDRP with NVIDIA Nsight Graphics
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- 1 Intro
- 2 WHO AM I?
- 3 AGENDA
- 4 HDRP IS PERFECT FOR RTX
- 5 CAPTURE & SERIALIZE
- 6 EVENTS, ACTIONS, TIMINGS & MARKERS
- 7 DEBUGGING WITH VIEWERS/INSPECTORS
- 8 OPTIMIZATION IS NOT ONE SIZE FITS ALL'
- 9 FIRST STEPS
- 10 PROFILING WORKFLOW
- 11 NSIGHT SYSTEMS
- 12 ARE YOU GPU OR CPU LIMITED?
- 13 MEASURE TWICE, CUT ONCE
- 14 PERFORMANCE COUNTERS PRIMER
- 15 RANGE PROFILER
- 16 GPU TRACE
- 17 SHADER PROFILER Pro Early Access
- 18 REAL-TIME RAY TRACING IN 1 MINUTE
- 19 ACCELERATION STRUCTURE VIEWER
- 20 RAY TRACING API INSPECTOR
- 21 NSIGHT AFTERMATH
- 22 NSIGHT GRAPHICS & UNITY
- 23 NSIGHT GRAPHICS PRO
- 24 NVIDIA GPU PROGRAMMING GUIDE
- 25 NSIGHT GRAPHICSPRO REFERENCE GUIDE
- 26 LEARNING MORE
- 27 KEY TAKEAWAYS