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ANDROID PROFILING
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Optimizing GPU Performance of RAID - Shadow Legends
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- 1 Intro
- 2 RAID: SHADOW LEGENDS
- 3 TECHNICAL ART TEAM
- 4 RENDERING OVERVIEW
- 5 XCODE FRAME CAPTURE
- 6 UNITY FRAME DEBUGGER
- 7 ENVIRONMENT SHADER
- 8 BENEFITS OF SHADERGUI
- 9 SHADOW FILTERING
- 10 SHADOW MASKS
- 11 SHADOWS IN XCODE
- 12 CHARACTER SHADER
- 13 CHARACTER EFFECTS
- 14 CHARACTERS IN XCODE
- 15 DEVICE-BASED SETTINGS ADJUSTMENT
- 16 PROFILING ON DIFFERENT DEVICES
- 17 SHADOW MAPS?
- 18 MULTI COMPILE ISSUES
- 19 OVERDRAW
- 20 RAIN EFFECT
- 21 BLOOM OPTIMIZATION
- 22 LIGHT SHAFTS
- 23 ANDROID PROFILING
- 24 SIMPLE VS MEGA SHADERS
- 25 SOME THINGS WENT WRONG
- 26 SOME THINGS WENT RIGHT