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Spiky Design
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Classroom Contents
One More Run - The Making of 'Spelunky 2'
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- 1 Intro
- 2 Spelunky Timeline
- 3 Why Roguelikes Resonate
- 4 Comparing the Spelunkies
- 5 Evolution of the Series
- 6 High Interactivity
- 7 The Right Team
- 8 Why Make a Spelunky 2?
- 9 Development
- 10 Tools!
- 11 Biggest Challenges - Art Style
- 12 Biggest Challenges - Quests
- 13 Biggest Challenges - Liquids
- 14 Biggest Challenges - Online Multiplayer
- 15 UFO 50
- 16 Spiky Design
- 17 Soft Design
- 18 Goals for Spelunky 2
- 19 Spelunky 1 Level Gen
- 20 Spelunky 2 Level Gen - Back Layer
- 21 Spelunky 2 Level Gen - Machines
- 22 Release Hiccups
- 23 Pros and cons of Making a Sequel