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Introduction
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Classroom Contents
The Long Journey to a Multi-Architecture Disassembler
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- 1 Introduction
- 2 Disassembler
- 3 Agenda
- 4 Toy Example
- 5 Intuitive Strategy
- 6 Instructions
- 7 NonReturning Calls
- 8 NonReturning APIs
- 9 Type Libraries
- 10 Basic Block Visual Definition
- 11 Basic Block Skeletons
- 12 Branch Delay Slot
- 13 JAB
- 14 Code vs Data
- 15 Instruction Set
- 16 All code matters
- 17 Identifying library routines
- 18 Conclusion