Completed
- Specular IBL
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Classroom Contents
Normal Maps, Tangent Space, and Image-Based Lighting for Game Development - Part 3
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- 1 - Intro
- 2 - Recap
- 3 - Multi-light support assignment 2
- 4 - .cginc include files
- 5 - Multiple passes
- 6 - Macros
- 7 - Unity's lighting macros
- 8 - Questions
- 9 - Garden of the sea example
- 10 - Color/Albedo texture
- 11 - Normal maps & tangent space
- 12 - Questions
- 13 - Normal map intensity
- 14 - Height/Displacement maps
- 15 - Vertex shader texture sampling
- 16 - Vertex offset & mesh normal caveats
- 17 - Questions
- 18 - The importance of ambient light
- 19 - Basic ambient light
- 20 - Image-based lighting IBL
- 21 - Skybox shader
- 22 - Rectilinear skybox sampling
- 23 - Diffuse IBL
- 24 - Specular IBL
- 25 - Outro