Networking in C++ - MMO Client/Server Framework Tweaks and Client Validation - Part 3

Networking in C++ - MMO Client/Server Framework Tweaks and Client Validation - Part 3

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Client Connection

9 of 11

9 of 11

Client Connection

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Networking in C++ - MMO Client/Server Framework Tweaks and Client Validation - Part 3

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  1. 1 Intro
  2. 2 Testing
  3. 3 Client Validation
  4. 4 Basic Client Validation
  5. 5 Scramble Function
  6. 6 Validation
  7. 7 Read Validation
  8. 8 Client
  9. 9 Client Connection
  10. 10 Server Connection
  11. 11 Outro

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