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Simple gamebased models
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Classroom Contents
Mushrooms Not Honey - Making Deceptive Defenses More Toxic for Attackers
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- 1 Introduction
- 2 Dynamic Deceptive Defense
- 3 The Core Idea
- 4 The Basic Problem
- 5 The Second Problem
- 6 The Third Problem
- 7 The Sock Floor
- 8 Honey and Mushrooms
- 9 Classic Deceptive Techniques
- 10 Observations
- 11 Security through obscurity
- 12 Security is an oversight
- 13 Security is an emergent feature
- 14 Anomaly detection
- 15 Taxonomy
- 16 Techniques
- 17 Other Techniques
- 18 Research
- 19 Simple gamebased models
- 20 Daniel Lanagin
- 21 Golden Ticket
- 22 Detecting Attacks
- 23 Mushroom Files
- 24 Simulations
- 25 Balance
- 26 Whats Next
- 27 Next Steps