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Stencil Layers
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Classroom Contents
Movie Render Queue Enhancements in Unreal
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- 1 Intro
- 2 Overview
- 3 Table of Contents
- 4 4.26 Improvements
- 5 UI Overview
- 6 In-Engine Demo
- 7 Output
- 8 Image Sequences
- 9 Apple ProRes
- 10 Avid DNxHD
- 11 Burn Ins
- 12 Camera
- 13 Color Output
- 14 Console Variables
- 15 Game Overrides
- 16 UI Renderer
- 17 wav Audio
- 18 FCPXML Output
- 19 Deferred Rendering
- 20 High Resolution
- 21 Anti Aliasing
- 22 Sub Sampling
- 23 Temporal Sub Samples
- 24 Radial Motion Blur
- 25 Temporal Samples In Practice
- 26 Spatial Sub Samples
- 27 Presets
- 28 Shot Configs
- 29 Master Configs
- 30 Queues
- 31 Python Scripting
- 32 Command Line Renders
- 33 Runtime Support
- 34 Multi-layer EXR support
- 35 EXR Metadata Support
- 36 Significant Blurring
- 37 Cloth
- 38 Particle System Issues
- 39 Common Pitfalls
- 40 Alpha Channel Issues
- 41 Post Processing Material Issues
- 42 Misc Errors and Issues
- 43 Question and Answers Session One
- 44 Object ID Render Pass
- 45 Overview for Object ID
- 46 Setup
- 47 ObjectID EXR Output
- 48 World Depth Pass
- 49 Motion Vectors Pass
- 50 Putting it all Together in Nuke
- 51 Stencil Layers
- 52 Stencil Layers Setup
- 53 Stencil Layer Reasoning
- 54 Nuke Re-combine Example
- 55 OCIO Overview
- 56 OCIO in Viewports
- 57 OCIO in Movie Render Queue
- 58 OCIO Overview
- 59 Accessing GBuffer Data
- 60 Best Practices
- 61 Multiple Workflows
- 62 Creating Screenshots
- 63 Creating Trailers
- 64 Smooth Motion Blur
- 65 Post Production in Nuke
- 66 Question and Answers Session Two
- 67 Information and Outro