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Kevlin Any Screen
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Classroom Contents
Move Slow and Mend Things
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- 1 Introduction
- 2 Speed is not helpful
- 3 Doodleloops
- 4 Software Engineering
- 5 Design Process
- 6 Refactoring
- 7 What is code
- 8 codified knowledge
- 9 gathering of knowledge
- 10 learning
- 11 communication
- 12 software architecture
- 13 group intelligence
- 14 collective intelligence
- 15 Wisdom of crowds
- 16 Speed and scale
- 17 Craft vs Enterprise
- 18 Its simple thought experiment
- 19 Head This Way
- 20 JavaScript
- 21 Typing is not the bottleneck
- 22 Move fast and break things
- 23 Context matters
- 24 Kevlin Any Screen
- 25 ExoMars Lander
- 26 Gizmodo
- 27 Simple Testing
- 28 Christmas is Coming
- 29 Always Designers Think
- 30 Emotional Contagion
- 31 Conclusion