Model a High-Poly RPG Rocket Launcher in 3ds Max - Day 3.4

Model a High-Poly RPG Rocket Launcher in 3ds Max - Day 3.4

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Converting to edible poly

4 of 7

4 of 7

Converting to edible poly

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Model a High-Poly RPG Rocket Launcher in 3ds Max - Day 3.4

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  1. 1 Modeling the fins
  2. 2 Adding support edges
  3. 3 Adjusting support edges
  4. 4 Converting to edible poly
  5. 5 Chamfering
  6. 6 Modding
  7. 7 Assembly

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