Machine Learning in Production: A Data Scientist's Perspective from Ubisoft

Machine Learning in Production: A Data Scientist's Perspective from Ubisoft

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[] Differences in designing for data scientists in general

10 of 26

10 of 26

[] Differences in designing for data scientists in general

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Machine Learning in Production: A Data Scientist's Perspective from Ubisoft

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  1. 1 [] Jean-Michel's preferred beverage
  2. 2 [] Jean-Michel Daignan's background
  3. 3 [] Takeaways
  4. 4 [] Rate us and share the podcasts with your friends!
  5. 5 [] Jean-Michel's projects at Ubisoft
  6. 6 [] Jean-Michel's success as a Data Scientist
  7. 7 [] Ubisoft basics
  8. 8 [] Jean-Michel's success from the downfalls of being a data scientist
  9. 9 [] Building for data scientists' considerations
  10. 10 [] Differences in designing for data scientists in general
  11. 11 [] End twin pipelines and their functions
  12. 12 [] Major problems doing maintenance
  13. 13 [] Data quality ownership
  14. 14 [] Monitoring levels
  15. 15 [] Locomotive systems
  16. 16 [] Merlin
  17. 17 [] DS storage systems
  18. 18 [] Feature stores batch or streaming?
  19. 19 [] Bringing Machine Learning to Production at Ubisoft blog post
  20. 20 [] Features and recommendation systems
  21. 21 [] Playing games
  22. 22 [] Play data = play personalities
  23. 23 [] Deep learning in all the diffusion models or the foundation models
  24. 24 [] Servicing data scientists' needs
  25. 25 [] Ubisoft's data volume
  26. 26 [] Wrap up

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