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Migration from WebGL to WebGPU - Concepts and Implementation
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- 1 intro
- 2 preamble
- 3 background
- 4 timeline of webgl & webgpu
- 5 current state of webgpu
- 6 webgpu core concepts
- 7 gpu adapter
- 8 gpu device
- 9 features and limits
- 10 gpucanvascontext
- 11 resource types
- 12 queue
- 13 recording gpu commands
- 14 passes
- 15 high-level conceptual differences
- 16 initialization
- 17 buffers
- 18 shaders
- 19 programs vs pipelines
- 20 drawing
- 21 uniforms
- 22 - in webgl 1.0
- 23 - in webgl 2.0
- 24 - in webgpu
- 25 shaders
- 26 glsl vs wgsl
- 27 comparison of data types
- 28 structures
- 29 function declarations
- 30 built-in functions
- 31 convention differences
- 32 texture 2d
- 33 viewport space
- 34 clip spaces
- 35 webgpu tips
- 36 resources & links