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Shape Identity
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Classroom Contents
Estimating Human Motion: Past, Present, and Future
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- 1 Intro
- 2 What Im interested in
- 3 Goals
- 4 Why is it hard
- 5 History of the field
- 6 Posttalk
- 7 Relaxation Labelling
- 8 Computer Vision
- 9 Kinematic Tree
- 10 The Lost Decade
- 11 The Basic Paradigm
- 12 Sandy Pentland
- 13 Dario Gavrila
- 14 The Human Body
- 15 Stochastic Search
- 16 Simulated annealing
- 17 Particle filtering
- 18 Priors
- 19 Priors are a crutch
- 20 Graphical models
- 21 Early graphical models
- 22 Higher dimensional models
- 23 The basic idea
- 24 The problem
- 25 Cyberware scanner
- 26 Why are bodies hard
- 27 The Cesar dataset
- 28 The Skate Model
- 29 The First Paper
- 30 Virtual Humans
- 31 Scanning the Human Body
- 32 Collecting Existing Data
- 33 Professional Models
- 34 Mesh
- 35 Shape Identity
- 36 Scanning
- 37 Body Shape
- 38 Poses
- 39 Template Mesh
- 40 Shape Blend
- 41 Pose
- 42 Linear Blend Skinning
- 43 Pose Blend Shapes
- 44 Deformation
- 45 RGBD
- 46 Track Infants
- 47 Interpersonal Interaction
- 48 Simple Body Model
- 49 Simple X