Mesa 3D in an Embedded Context - Performance Tools and Recent Advances

Mesa 3D in an Embedded Context - Performance Tools and Recent Advances

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Mesa 3D in an Embedded Context - Performance Tools and Recent Advances

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  1. 1 Introduction
  2. 2 About Mark
  3. 3 About Mesa
  4. 4 Unit Test Project
  5. 5 Sponsors
  6. 6 Why use Mesa
  7. 7 Why so many proprietary solutions
  8. 8 Vulcan
  9. 9 Implementation size
  10. 10 Ease of integration
  11. 11 API Trace
  12. 12 GPU Top
  13. 13 Frame Retrace
  14. 14 Single Frame Analysis
  15. 15 Other Tools

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