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Classroom Contents
Inside Unreal - MegaAssemblies
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- 1 Countdown
- 2 News
- 3 Karma
- 4 Community Spotlights
- 5 Inside Unreal Intro Graphic
- 6 Stream Introductions
- 7 MegaAssemblies Deep Overview
- 8 Example
- 9 Breaking the Rules
- 10 Performance, Budget, and Optimization
- 11 Visualization Mode Explanation
- 12 Modeling Tools
- 13 Collision
- 14 Production and New Hurdles
- 15 Example of Building MegaAssemblies
- 16 What can be in a MegaAssembly?
- 17 Breakdown of terminology
- 18 Memory impact of MegaAssemblies
- 19 Procedural Generation and Splines using MegaAssemblies
- 20 Collision Generation
- 21 Performance of the Blueprints
- 22 Questions and Answers Continued
- 23 Final Comments
- 24 Information and Stream Wrap-Up