Math for Game Dev - An Improvised Live Course

Math for Game Dev - An Improvised Live Course

Freya Holmér via YouTube Direct link

- Framerate Independence

10 of 11

10 of 11

- Framerate Independence

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Classroom Contents

Math for Game Dev - An Improvised Live Course

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  1. 1 - Intro
  2. 2 - Scaling & Ratios
  3. 3 - Vectors & Dot Product
  4. 4 - Trigonometry
  5. 5 - Degrees & Radians
  6. 6 - Cross Product
  7. 7 - Local vs World Space & Transformation
  8. 8 - Lerp
  9. 9 - Derivatives
  10. 10 - Framerate Independence
  11. 11 - Outro

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