Master of the Katana - Melee Combat in 'Ghost of Tsushima'

Master of the Katana - Melee Combat in 'Ghost of Tsushima'

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CASE STUDY:STANCES

16 of 23

16 of 23

CASE STUDY:STANCES

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Classroom Contents

Master of the Katana - Melee Combat in 'Ghost of Tsushima'

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  1. 1 Intro
  2. 2 GAME OVERVIEW
  3. 3 CENTRALITY OF MELEE COMBAT
  4. 4 THE SAMURAI FANTASY
  5. 5 PLAYER SKILL
  6. 6 DANCING ALONG THE EDGE
  7. 7 CASE STUDY: SQUARE SPAM EXPLOIT
  8. 8 CASE STUDY: BLOCK FLUTTERING EXPLOIT
  9. 9 VARIED ABILITIES
  10. 10 CASE STUDY: HEAVY ATTACKS
  11. 11 CASE STUDY: GHOST TOOLS
  12. 12 COMPLEXITY AND REACTION
  13. 13 CASE STUDY: ARCHERS
  14. 14 PROGRESSION
  15. 15 FIRST IMPRESSIONS MATTER
  16. 16 CASE STUDY:STANCES
  17. 17 PROTOTYPE AND ITERATE
  18. 18 PROTOTYPE AND TEST
  19. 19 STAGES OF PLAYTEST INCOMPREHENSION
  20. 20 HOW DO YOU AVOID THIS TRAP
  21. 21 CASE STUDY:STANDOFFS
  22. 22 CASE STUDY: CHAIN ASSASSINATION
  23. 23 FIVE RULES OF GAME DESIGN

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