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Introduction
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Classroom Contents
Massive Acceleration through the Many-core Processor
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- 1 Introduction
- 2 A word of caution
- 3 Hardware accelerated graphics
- 4 GeForce 256
- 5 Highlevel languages
- 6 Lego Digital Designer
- 7 Cascaded light propagation volumes
- 8 Subsurface scattering
- 9 Multicore crisis
- 10 GPU exploitation
- 11 How I got into this
- 12 The pitfalls of TPU
- 13 Graphics API
- 14 Graphics Limitations
- 15 Modern Languages
- 16 Colonel
- 17 The Grid
- 18 Memory Layers
- 19 OpenCL vs CUDA
- 20 More Graphics
- 21 Spatial Data Structures
- 22 Interactive Structures
- 23 Molten Sequence
- 24 Ray Tracing