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Objectoriented programming
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Classroom Contents
Barely Enough Design
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- 1 Introduction
- 2 The waterfall mentality
- 3 Objectoriented programming
- 4 Inappropriate intimacy
- 5 Encapsulation
- 6 Abstraction
- 7 Example
- 8 Customers
- 9 Interfaces
- 10 Decisions
- 11 Decide Later
- 12 Free Architecture
- 13 ObjectOriented Architecture
- 14 Entities
- 15 Design Encapsulation
- 16 Ward Cunningham
- 17 Process
- 18 Whiteboard
- 19 Inversion Principle
- 20 TDD
- 21 Tools
- 22 Conclusion