Making Massive Medieval Maps with Chivalry 2 - Inside Unreal

Making Massive Medieval Maps with Chivalry 2 - Inside Unreal

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2 of 57

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Making Massive Medieval Maps with Chivalry 2 - Inside Unreal

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  1. 1 Countdown
  2. 2 News
  3. 3 Karma Earners
  4. 4 Community Spotlights
  5. 5 Inside Unreal Intro Graphic
  6. 6 Stream Introduction
  7. 7 Studio/Game Overview
  8. 8 Team Objective Map Breakdown
  9. 9 Art Focuses
  10. 10 Mesh Examples
  11. 11 Separating via Material IDs
  12. 12 Further Map Breakdown
  13. 13 Material Instance Example
  14. 14 Particle Effects Example
  15. 15 Detail Examples
  16. 16 Performance Management HISM
  17. 17 Decal Quick Look
  18. 18 Courtyard Look
  19. 19 Fortress Look
  20. 20 Inside the Keep Overview
  21. 21 Houdini Use for Fracturing
  22. 22 Vertex Animation Texture Quick Look
  23. 23 Interactable Items/Meshes
  24. 24 Sublevels
  25. 25 Collision Example
  26. 26 NavMesh
  27. 27 Flying Birds Breakdown
  28. 28 What 3D software is used?
  29. 29 Quixel Suite Uses
  30. 30 Stat RHI and Mesh Draws
  31. 31 Draw Call Management and Culling
  32. 32 Decal Optimisation
  33. 33 Wind Uses
  34. 34 Level Design Overview of Map
  35. 35 Map Design/Concept Process
  36. 36 Stage Breakdown
  37. 37 Concept to Design
  38. 38 Greyblocking/Blockout & Early Iterations
  39. 39 Small Overview of Level Blueprint
  40. 40 Flow of the Environments
  41. 41 Challenge/Solution of Predicting Potential Player Movements
  42. 42 Destructables and Interactables
  43. 43 Testing and Team Collaboration
  44. 44 Spawning System
  45. 45 Objective Design
  46. 46 Inspiration and Reference Influence
  47. 47 How has Planning Changed During the Pandemic?
  48. 48 Are HLODs used?
  49. 49 Will there be an SDK for Modders?
  50. 50 Crossplay and Controller
  51. 51 Atmosphere
  52. 52 Internal/External uses for Meshes
  53. 53 Trim Sheets
  54. 54 Landscape/Ground Meshes Use Cases
  55. 55 Advice for Creatives Looking to Create Large Environments
  56. 56 Favorite Parts of the Map
  57. 57 Information and Outro

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