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Create the needed chains by using the instanced mesh component
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Classroom Contents
Make Your Game Cooler With a Hookshot - Unreal Engine 5 Blueprint Tutorial
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- 1 Support us :D
- 2 Intro
- 3 Project and folder creation
- 4 Import and assign the character in the game mode
- 5 Create the hookshot blueprint
- 6 Add Hookshot input and blueprint inside the character
- 7 Line traces to determine the hoookshot hit
- 8 Determine a good location for the character
- 9 Create a collision trace channel for the hookshot to know which objects I can hit
- 10 Encapsulate the behavior in the hookshot class
- 11 Moving the character instead of teleporting it
- 12 Handle shooting the air
- 13 Implementing the Hook and Chain
- 14 Create the needed chains by using the instanced mesh component
- 15 Modify the logic to work in real time
- 16 Hookshot animation
- 17 Tell the character to move through an event dispatcher
- 18 Handle the returning state
- 19 Polish the movement and collision of the mechanic
- 20 Add a crosshair
- 21 Secret Sauce
- 22 Attaching the hookshot to the hand
- 23 Polishing the hookshot and adding restrictions
- 24 Conclusions