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Mathematics in Computer Animation - Pixar's Approach
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- 1 Intro
- 2 Dynamic Simulation
- 3 Rigid Body Dynamics
- 4 Falling Bricks
- 5 Constraints
- 6 Quadratic Programming
- 7 Traveling Salesman Problem
- 8 Hair Modeling
- 9 Hair Simulation
- 10 Cloth Simulation
- 11 Early Motion Tests
- 12 Matrix
- 13 Positive Semidefinite
- 14 Quality Bar
- 15 Tailoring
- 16 Subdivision surfaces
- 17 Mesh
- 18 Deformation
- 19 Up Res
- 20 Surface Exploration
- 21 Toy Story
- 22 Brave
- 23 Toy Story 3
- 24 Questions
- 25 Lord of the Rings
- 26 Linear System
- 27 Biggest Problems
- 28 Algorithm
- 29 Searching Algorithm
- 30 Pixar
- 31 Carnegie Mellon
- 32 Pixar Animation Studios
- 33 Debugging
- 34 Simulation