Mathematics in Computer Animation - Pixar's Approach

Mathematics in Computer Animation - Pixar's Approach

Society for Industrial and Applied Mathematics via YouTube Direct link

Intro

1 of 34

1 of 34

Intro

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Mathematics in Computer Animation - Pixar's Approach

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  1. 1 Intro
  2. 2 Dynamic Simulation
  3. 3 Rigid Body Dynamics
  4. 4 Falling Bricks
  5. 5 Constraints
  6. 6 Quadratic Programming
  7. 7 Traveling Salesman Problem
  8. 8 Hair Modeling
  9. 9 Hair Simulation
  10. 10 Cloth Simulation
  11. 11 Early Motion Tests
  12. 12 Matrix
  13. 13 Positive Semidefinite
  14. 14 Quality Bar
  15. 15 Tailoring
  16. 16 Subdivision surfaces
  17. 17 Mesh
  18. 18 Deformation
  19. 19 Up Res
  20. 20 Surface Exploration
  21. 21 Toy Story
  22. 22 Brave
  23. 23 Toy Story 3
  24. 24 Questions
  25. 25 Lord of the Rings
  26. 26 Linear System
  27. 27 Biggest Problems
  28. 28 Algorithm
  29. 29 Searching Algorithm
  30. 30 Pixar
  31. 31 Carnegie Mellon
  32. 32 Pixar Animation Studios
  33. 33 Debugging
  34. 34 Simulation

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