Improving Graphics Interactivity - It's All in the Timing

Improving Graphics Interactivity - It's All in the Timing

Linux Plumbers Conference via YouTube Direct link

Introduction

1 of 14

1 of 14

Introduction

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Improving Graphics Interactivity - It's All in the Timing

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  1. 1 Introduction
  2. 2 Direct with Copy
  3. 3 Missing a Frame
  4. 4 Displaying a Frame Early
  5. 5 OpenGL
  6. 6 Old Vulkan Loop
  7. 7 Ideal Composited
  8. 8 Current X Composited
  9. 9 Simple X Kludge
  10. 10 Principled X Fix
  11. 11 When is the "Right Time"?
  12. 12 Linux Flip API
  13. 13 Multiple flips queued
  14. 14 Summary

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