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Intro
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Classroom Contents
Looking Back and Moving Forward with Pillars of Eternity
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- 1 Intro
- 2 What's This All About?
- 3 The Appeal of Retrogaming
- 4 The Appeal - Nostalgia
- 5 The Appeal - Challenge
- 6 The Appeal - Wildcards!
- 7 The Deadly Dangers of Retro Revival
- 8 Soul is Elusive
- 9 Environment and Character Art
- 10 Pillars of Eternity Isometric
- 11 Art Post-Mortem
- 12 User Interface / User Experience
- 13 Item Sketches
- 14 UI/UX Post-Mortem
- 15 Game Mechanics Post-Mortem
- 16 Music and Voice Acting
- 17 Narrative and World Building
- 18 Companions
- 19 Narrative and WB Post-Mortem
- 20 Betas and Early Access
- 21 Beta Post-Mortem
- 22 Post-Launch Support - Incredibly Important!
- 23 What to Take, What to Leave