Completed
- Intro and Summary
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Lightning Arcs with Geometry Nodes - Blender 3.1
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- 1 - Intro and Summary
- 2 - Scene Setup
- 3 - Distribute Points and Instancing
- 4 - Endpoint Snapping
- 5 - Proximity Noise
- 6 - Moving Points
- 7 - Arc Disconnecting
- 8 - Scaling Floating Arcs
- 9 - Fixing Normals
- 10 - Sketchfab
- 11 - Distortion
- 12 - Distorting Floating Arcs
- 13 - Quantity
- 14 - Flickering
- 15 - Thickness
- 16 - Material
- 17 - Outro