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- Calculating lighting using normal vectors
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Classroom Contents
Lighting and Shading - Ray Tracing Series
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- 1 - Lighting and shading in rendering
- 2 - Using floats for colors
- 3 - Why use floats instead of ints for colors?
- 4 - Finding our sphere hit coordinates
- 5 - Closest intersection point
- 6 - Using color to visualize numbers
- 7 - How lighting and shading works
- 8 - Calculating lighting using normal vectors
- 9 - Visualizing normals better
- 10 - Using math to calculate lighting and shade our sphere