Lighting and Shading - Ray Tracing Series

Lighting and Shading - Ray Tracing Series

The Cherno via YouTube Direct link

- Calculating lighting using normal vectors

8 of 10

8 of 10

- Calculating lighting using normal vectors

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Lighting and Shading - Ray Tracing Series

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  1. 1 - Lighting and shading in rendering
  2. 2 - Using floats for colors
  3. 3 - Why use floats instead of ints for colors?
  4. 4 - Finding our sphere hit coordinates
  5. 5 - Closest intersection point
  6. 6 - Using color to visualize numbers
  7. 7 - How lighting and shading works
  8. 8 - Calculating lighting using normal vectors
  9. 9 - Visualizing normals better
  10. 10 - Using math to calculate lighting and shade our sphere

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