Leveraging Quad-Core Tegra 3 Features with Substance for Dynamic Textures in Mobile Games

Leveraging Quad-Core Tegra 3 Features with Substance for Dynamic Textures in Mobile Games

NVIDIA Developer via YouTube Direct link

Intro

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1 of 6

Intro

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Leveraging Quad-Core Tegra 3 Features with Substance for Dynamic Textures in Mobile Games

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  1. 1 Intro
  2. 2 Substance Overview
  3. 3 Using Existing Images
  4. 4 Using Substance
  5. 5 Substance Interface
  6. 6 Examples

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