Building a VR Sandbox for Android - Rapid Prototyping Techniques

Building a VR Sandbox for Android - Rapid Prototyping Techniques

Android Developers via YouTube Direct link

Vertices (plural of...)

6 of 40

6 of 40

Vertices (plural of...)

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Building a VR Sandbox for Android - Rapid Prototyping Techniques

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  1. 1 Intro
  2. 2 Ecosystem
  3. 3 Dizzy?
  4. 4 Minimum Effective Dose Geometry, math and core 3d concepts
  5. 5 Euclidean Space
  6. 6 Vertices (plural of...)
  7. 7 Primitives
  8. 8 Models
  9. 9 Transforms
  10. 10 Linear Algebra
  11. 11 Projections and cameras
  12. 12 Simple Lighting Ambient and Diffuse
  13. 13 Normals
  14. 14 Vertices and OpenGL Attributes Getting ahead of ourselves...
  15. 15 OpenGL Pipeline
  16. 16 Vertex - Fragment How we move from vertex to pixels
  17. 17 Power of Parallel Processing
  18. 18 Vanilla Android OpenGL
  19. 19 Threading
  20. 20 Cardboard SDK
  21. 21 Step 2.2
  22. 22 Step 3
  23. 23 Done with the setup! Let's draw...
  24. 24 Basic Light Model
  25. 25 Vertex Shader v2
  26. 26 Stereo Renderer.onNewFrame
  27. 27 Basic Live Publishing Tools
  28. 28 Realtime Reconfiguration
  29. 29 Iterative Geometry
  30. 30 Deformations
  31. 31 Fragment Shader
  32. 32 Texture Mapping
  33. 33 Geometric Possibilities
  34. 34 Distance field Texture Maps
  35. 35 Full Screen Fragment Rendering
  36. 36 Tilt-to-Exit
  37. 37 Head Tracking
  38. 38 ACTIVISION PITFALL! VIDEO GAME CARTRIDGE
  39. 39 Guided Experiences
  40. 40 Time for an Upgrade!

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