Introduction to Suck Hunt Game Development - Lesson 1

Introduction to Suck Hunt Game Development - Lesson 1

ChibiAkumas via YouTube Direct link

Level Number

16 of 18

16 of 18

Level Number

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Introduction to Suck Hunt Game Development - Lesson 1

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  1. 1 Introduction
  2. 2 Source Code
  3. 3 Data
  4. 4 Sound Sequence
  5. 5 RAM
  6. 6 Objects
  7. 7 Sprites
  8. 8 Object definitions
  9. 9 Game Data Blocks
  10. 10 Sprite Definition
  11. 11 Levels Definition
  12. 12 RAM Definitions
  13. 13 Sprite
  14. 14 Fire Buttons
  15. 15 Palette Number
  16. 16 Level Number
  17. 17 Sound Priority
  18. 18 Player Cursor

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