Completed
- Saving Game's State
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Classroom Contents
Learn Unity Engine and C# by Creating a Real Top Down RPG
Automatically move to the next video in the Classroom when playback concludes
- 1 - Intro
- 2 - Setting up
- 3 - Moving and Manual Collision Detection
- 4 - Tilemap and Designing Dungeon
- 5 - Interactive Objects and Inheritance
- 6 - Saving Game's State
- 7 - Floating Text System
- 8 - Top Down Combat System
- 9 - Animator and Weapon Swing Animation
- 10 - Character Menu and the new UI System
- 11 - Polishing and Adding Content