Kingdoms and Castles Postmortem

Kingdoms and Castles Postmortem

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Player Fantasy - Kingdoms and Castles

10 of 26

10 of 26

Player Fantasy - Kingdoms and Castles

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Kingdoms and Castles Postmortem

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  1. 1 Intro
  2. 2 What is Kingdoms and Castles?
  3. 3 Development Overview
  4. 4 First Indie Game - Cannon Brawl
  5. 5 Market Fit Testing - Cannon Brawl
  6. 6 Market Fit Testing - Kingdoms and Castles
  7. 7 3 Months In - Testing with Steam Greenlight
  8. 8 Art Style Rework
  9. 9 Player Fantasy - Examples
  10. 10 Player Fantasy - Kingdoms and Castles
  11. 11 Inventing Design Takes Time
  12. 12 Inventing Design - An Example
  13. 13 Use Existing Metaphors
  14. 14 Simple Primitives
  15. 15 UV Cheating
  16. 16 Bonus of Simplicity
  17. 17 Studio Culture - No Crunch
  18. 18 Crunch Hurts Strategic Decision Making
  19. 19 A Thought Experiment
  20. 20 Tactical Decision Pitfalls
  21. 21 Evaluating strategically
  22. 22 Games Without Crunch
  23. 23 Marketing - Youtube Wins
  24. 24 Community - Discord
  25. 25 Shape the Space
  26. 26 Disclaimer

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