Completed
Client Representation
Class Central Classrooms beta
YouTube videos curated by Class Central.
Classroom Contents
Development Environments Shape Programming Solutions
Automatically move to the next video in the Classroom when playback concludes
- 1 Introduction
- 2 Career Highlights
- 3 Overview
- 4 Chromatic Aberration
- 5 Workflows
- 6 Key Questions
- 7 Why
- 8 The Wider Context
- 9 Using Data
- 10 Getting Lost
- 11 The North Star
- 12 Research vs Production
- 13 Prototyping
- 14 Production
- 15 Maya
- 16 XKCD
- 17 Golden Path
- 18 Client Representation
- 19 Bespoke Game Engines
- 20 Software vs Games
- 21 Immersion
- 22 Hardware aware
- 23 Art pipeline
- 24 Shifting left
- 25 Generalized game engines
- 26 Game Productions
- 27 Tech Foundation
- 28 Feature Development
- 29 Process
- 30 Takeaways