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Super Hi-Res Graphics on Apple IIGS: Pushing the Limits of Image Quality - KansasFest 2022
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- 1 Intro
- 2 16 bits are too much for me
- 3 8-bit Apple II graphics
- 4 Memory layout
- 5 Scanline Control Byte
- 6 A lot of flexibility
- 7 Third table: Colour palettes
- 8 Mapping pixels to colours
- 9 320-mode pixel colours
- 10 Colours in 640 mode
- 11 640-mode pixel colours
- 12 Image conversion
- 13 Mapping scanlines to palettes
- 14 Brute force computation
- 15 Heuristics?
- 16 Iterative approach
- 17 Palette selection
- 18 Pixel cloud
- 19 k-means clustering
- 20 Examples
- 21 Quality progression
- 22 Limitations
- 23 Future work
- 24 Questions?