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Writing an Apple /// Arcade Game
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- 1 Intro
- 2 APPLE /// IMPROVEMENTS
- 3 PRETTY GREAT FOR WRITING GAMES?
- 4 CUSTOMIZABLE CHARACTER SETS
- 5 THE PLAN
- 6 WHAT KIND OF GAME?
- 7 SCREEN REGIONS
- 8 SCREEN SPLITTING
- 9 BLANKING INTERVALS
- 10 APPLE /// LEVEL 2 SERVICE REFERENCE MANUAL
- 11 INTERRUPTS
- 12 INTERRUPT TIMING
- 13 INTERRUPT HANDLER
- 14 POINTABLE ZERO-PAGE AND STACK
- 15 PUSHING TO THE SCREEN
- 16 SCROLLING GRAPHICS, II VS
- 17 ROUGH SAILING
- 18 CUSTOM FONT
- 19 CHANGING THE FONT
- 20 FONT DATA LAYOUT
- 21 PIGGYBACKING AUDIO